Pixie Impulse Palettes

I’ve had a day and a half with the new cards, and I’ve thrown together two pixie impulse palettes. Sure, The Revived and parasites look likely to make some very nice decks, but I’m sticking with what I know for these first two.

First off, an object heavy deck, using a lot of tech from the Mechanical Pixie faction. To be fair, the precon mechs palettes are already good, but I couldn’t resist:

I’ve gone with Morag to help weaponise my objects by giving them PROTECTION. There’s 10 characters and 7 objects, which is I think a healthy ratio. Noteworthy tech includes:
Thrash lets you erase a card any time an object is deployed, you or any opponent,
Craven’s Laboratory is a free object every turn,
Mechanical Grunt Pixie is -1 for each Mechanical card, of which there are 9 (5 Mechanical pixies and 4 Mechanical objects),
Fallen Stone Key can reveal Experimentation Room 001 to make your objects cheaper, or Morag’s Chambers to help you draw cards,
Unfathomable Hunger, my new go-to control for Spirata Planum.

And next is a small edit to the ol’ Achrom Breach pixies but using Secrets of Spirata cards.

I won’t deny that a key driver for putting the above palette together is to have a “6 promo” deck, but that aside I’ve made the directional change to include more steal than usual.

There’s big bad new Sorrono who also works well with Castle Gates, even if you will only ever play 1 object in a game to trigger his action again (unless you Cintimani an opponent’s object onto the table). New Spiral is also a good target for the Gates, as well as having a solid resolve. We’ve got the new promo location plus Scrapyard Barrens (which you probably won’t actually play if you’re up against parasites). Unfathomable Hunger is of course the new piece of control.

The final addition is Nocturno, who provides some addition control to manage problematic characters, and put a lid on the opponent’s trading. If you can get the opponent to a couple of shards, ending your turn with this card means that they can’t open with a trade, meaning you’ll likely get a free turn where they can’t deploy any cards, potentially winning you the match. And of course it goes without saying that it’s great anti-Rayders tech.

Hopefully everyone else is having fun theory crafting with these new cards. It’ll be interesting to see if anyone takes a Secrets of Spirata deck to the tournament in Beachhead on the weekend.


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